events
List of valid events that can be passed into the callback system.
Example:
This would execute the code in the function every overlay frame.
cheat.set_callback("paint", function()
print("We\'re in the drawing thread!")
end)Events:
paint
Fired every overlay frame, used to draw anything.
update
Fired every few milliseconds, primarily used for caching information.
update_slow
Fired every second, primarily used for caching information that is needed less frequently.
shutdown
Fired when a script is unloaded.
new_place
Fired when a new place is loaded.
config_save
Fired when a config is saved.
config_load
Fired when a config is loaded.
menu_toggle
Fired when the menu is open or closed.
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