memory
Used to read game memory
When using the Memory API the info is returned directly from memory. It's strongly advised that these functions are never called within the paint callback. Calling these functions within the paint callback, may cause unexpected performance drops. Querying the game's memory is expensive, and doing it every frame is not optimal.
Functions:
Read Byte
Performs a read request with the type byte
at the specified address.
Read Bool
Performs a read request with the type bool
at the specified address.
Read Float
Performs a read request with the type float
at the specified address.
Read Int
Performs a read request with the type int
at the specified address.
Read String
Copies a buffer of characters from the specified address and automatically terminates the string at a invalid character.
Read Vector
Performs a read request with the type vector
at the specified address. Keep in mind vector being the custom type similar to the one accessible via the API.
Read Short
Performs a read request with the type short
at the specified address.
Read Double
Performs a read request with the type double
at the specified address.
Read Address
Performs a read request with the type uint64_t
at the specified address.
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