local cached_heads = {};
local function on_update()
cached_heads = {};
local workspace = game.get_workspace()
for _, child in pairs(workspace:get_children()) do
if (child:is_a("Model")) then
local head_part = child:find_first_child("Head");
if (head_part) then
cached_heads[#cached_heads + 1] = vector(head_part:get_position());
end
end
end
end
local function on_paint()
for _, head_position in pairs(cached_heads) do
local x, y = utility.world_to_screen(head_position:unpack());
render.circle(x, y, 2, 0, 255, 127, 255, 4)
end
end
cheat.set_callback("update", on_update)
cheat.set_callback("paint", on_paint)